Update naming dropped decimals, and legendary Idols are now independent of Pacts and chosen from the Arsenal.
In-game announcements5
Hail, Envoys! Have you heard the echoes of what soon nears?
Wise as always! Soulframe Preludes 4 arrives in 3 minutes time!
Battle Hounds, once fabled Glades, relics of Knightmaidens' age... Soulframe Preludes 4 arrives in 2 minutes.
It is almost time! Soulframe Preludes 4 arrives in 1 minute.
Soulframe Preludes 4 has been deployed. Restart those clunky devices, won't you?
Our update naming convention has changed for thematic and narrative consistency. Each update will now have a distinct name without decimals. For example, Soulframe Preludes 1.4 is Soulframe Preludes 4 and so it shall be henceforth!
Idols

These ‘legendary’ abilities are no longer tied to Pacts, but rather can be selected and swapped in the arsenal screen! New idols will be craftable.
- Ignus Wroth: In the Fire King’s name, light your arm ablaze. Enemies of Clan Jotar be hewn to ash. The Fragment for Ignus Wroth is awarded after discovering Fenn Jotar in the Dermak Undercity. Envoys must leave the Undercity without dying to receive this Fragment.
- Dhonu: Summon Dhonu, the living Bow of legend. Nock an arcane arrow midair and fly as the Fey until it it loosed.
- Bollide Blast: Wield Ode’n innovation upon steelslick shoulders. Fire Bollides and see enemies cratered.
- Bellow: The war-bellow of Rood revives your fallen flock. The herd charges on with strength of Torment.
Beware new enemies in Midrath!

The Ode Sinecure battle dogs await you... and perhaps a familiar corrupted fabled Stag in the Northern night.

New Helm, Cuirass, Leggings!

- Regent’s Veil: A barbette of Dendrit wyrmsylk flows lighter than a Baron’s beard. A steel fillet atop the head sits stiffer than helm and prouder than crown. Not Sinecure nor Tempest, Gruul nor Thrall, the Regent treads a balance betwixt them all.
- Flaxen Shell: Gauntlets of swirling ore honour Mora and Sapphene entwined. An emblem broach of flaxen wheat honours the fields of home, graced by twin suns to cultivate growth. Relics all from the Knightmaidens’ noble age.
- Dendrit Drapery: Flowing skirts and capes are intricately woven by Dendria’s master webbers. Though each weave is completely unique, all share a single flaw. The Silvernslip. An intentionally skipped stitch, a silent rebellion, of which the Ode know not.
- Find the Fragments for this set in the Glades.
General Changes
- The Dermak Undercity tileset is receiving improvements! The Undercity layout should feel more purposeful and immersive, with exits leading players to the overworld rather than having to rely on Shrine teleports.
- Daily encounters have received improvements to the combat. Be wary of the Bannerets that now await you...
- Landscape, environment, lightning, level and sky/fog improvements throughout Alca, including new additions to the once fabled Glades...
- Ongoing improvements to the Garren Rood Pact Stampede Arcanic.
- Improvements to the navigation sparrow behavior including its prioritization during The Torment Stag, making Fable discovery a higher priority for new players.
- Adjusted boost speed and acceleration sparrow boost for post-death sparrow mode.
- Added new Garren Rood attacks and unpredictable behaviour to The Torment Stag boss fight.
- Added a few temporary work-in-progress NPCs to some areas in Midrath.
- Added an icon to indicate that an item is a fragment in the Inventory screen.
- Added a shadow to the reticle for better visibility on bright backgrounds.
- Made enemies no longer able to block arrows, with the exception of the Ode Shield Knight.
- Made the glowing orb in the Garren Arena to use the nearby shrine for warping, aligning with the visual language used in Undercity.
- Made Health Elixirs always available for sale in Avakot’s Gots.
- Continual updates to Avakot’s Gots functionality and UI.
- Decreased enemy arrow speed.
- Increased strength of weapon attunement.
- Tweaked visual appearance of Ancestors.
- Ongoing improvements to Sinecure Ode behavior, animations, movement patterns, patrolling, and combat dynamics.
- Ongoing audio improvements and fixes including new sounds for enemies, weapons, Pacts, and the environment.
Fixes
- Fixed a bug where Envoys could remain in the post-death sparrow mode in rare cases.
- Fixed a bug where Envoys could enter Nightfold upon dying from fall damage, causing visual issues.
- Fixed a bug where selecting a location on the map caused the map to focus on that location until a new selection or relog.
- Fixed an issue where entering Nightfold just before a cutscene would cause a progstop.
- Fixed an issue where water flickered on low settings.
- Fixed several map holes in the Fort Curlail floor.
- Fixed Avakot having multiple duplicate items in some instances in Avakot’s Gots.
- Fixed various UI sizing and design for Avakot’s Gots menu.
- Fixed wild animals chasing after Envoys forever in some cases.
- Fixed enemy music from playing when neutral entities (wild animals) are nearby.
- Fixed UI issues with Avakot's conversation menu script during The Torment Stag quest.
- Ongoing graphics and shader fixes/improvements.
- Fixed a script error that could occur while using the Codex.
- Fixed script errors related to the Fey Pact.
- Fixed script errors related to in-game settings.