Ode Tempest Pact changes, the new Atmos Orb Arcanic, and further additions to Preludes.
Take heed, young souls! Soulframe Preludes 1.2 is here and with it some new additions to Preludes. We thank you all for your continued patience as Alca comes to life and we look forward to hearing from you!
Ode Tempest Pact Changes
- New Arcanic: Atmos Sphere - A covert device of Ode’n armour. Deflect all which dare enter your orbit.
- New Instincts:
- Asterfall - Pound the earth with meteoric force. Cast a volted crater.
- Gravitate - Tilt the earthen laws. Glide through space for heel-first impact.
Fey Pact Changes
- Why not take a leap, Envoys? In true Fey-ish way...
- New visual effects!
General Additions and Changes
- What is song if not the speech of souls? The spirits have left you a little gift, hidden away in some stumps and lumps if you care to find them...
- A little sparrow leads the way... Upon death, Envoys now have a new way to return to their body.
- Fenn Jotar now gives Envoys two Motes, Fletchen and Crapaud, when he is discovered and added to Nighthold. *Players who already have Fenn Jotar will receive these Motes in their account.
- Envoys can now exit the Undercity using Shrines.
- Ongoing environment and level additions throughout Alca, including improvements to Fort Curlail.
- Ongoing audio improvements, including new sounds for enemies, cinematics, combat, and environment.
- Continued improvements to navigation sparrow functionality
- Minor UI improvements to menus.
- Balanced drop rates for better consistency and improved drop rates for some rarer materials.
- Animal rescue encounters now have one cage rather than multiple.
- Tuvalkane's crafting menu now shows reasons for assembly issues when hovering over the 'Assemble' button.
- Party member icons now pulse on the map.
- Adjusted XP given for location discovery, Resonance reclaimed, and encounter completion.
- Improved Orlick spawning during The Torment Stag.
- Reduced enemy level near the tutorial area for new players without Orlick unlocked.
- Increased Orlick's priority in the tower during the final stage of the intro tutorial.
- Added new sounds and audio polish to enemies, environment, and throughout Alca.
- Added new animations, AI combat and behaviour improvements, and visual effects for Ode soldiers.
- Added new UI icons for context actions (plus a WIP press-and-hold function).
- Added “View Codex” button to map.
- Added “View Location” button to codex.
- Added Rivt-II animations.
- Added new weapon recall pose.
- Added new animal cinematics to the rescue encounters.
- Added new fawn animation.
Fixes
- Fixed various Ode animations and AI behaviour, including pathing and spawning.
- Fixed Fenn Jotar not appearing in Nightfold in some cases.
- Fixed map stretching on ultrawide monitors.
- Fixed various minor level design bugs, including collision, holes, lighting, and floating items.
- Fixed Orlick not appearing for clients when quickly completing the stag puzzle during The Torment Stag Fable (may cause the double Orlick issue from 1.1.6 to reappear).
- Fixed a bug related to Fable tracking that could sometimes break the UI.
- Fixed sparrow navigation issues when cast immediately after finding the first shrine in the tutorial.
- Fixed old Warframe enemy markers appearing on the map.
- Fixed Mote stat bonuses not being awarded until the weapon level exceeded the initial unlock level, despite the Mote slot being usable.
- Fixed a bug preventing players from running to the teleportation warp at the end of The Torment Stag when skipping the cutscene.
- Fixed an issue where skipping the cinematic during the Deora music puzzle in The Torment Stag Fable could halt the music minigame and trap the player.
- Fixed a crash in Nightfold that could sometimes occur when switching pacts.
- Fixed a bug that could cause function loss when looting the Baliq lantern.
- Fixed the Upgrade screen showing Arcanics hover over cost as one more Bond than actually needed.
