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Hotfixes · 16.09.2024

Preludes 6: Hotfix 1

Improved the intro tutorial, Ghost Sight tutorial and Verminia customisation, and hid unfinished puzzles.

In-game announcements1

What is that, in the air? Could it be... magick?

  • Improved sparrow’s pathing, pacing of HUD, and overall Spectral Sight tutorial during the “Rise, Envoy” introduction tutorial.
  • Fixed some work-in-progress puzzles unintentionally being visible in-game that are not yet ready.
  • Fixed an instance where Envoys could get stuck in the Verminia customization screen if talking to her again after watching the Bromius cinematic.
  • Fixed clients being able to access Nightfold during the third Nimrod fight of the Brewer of Hues Fable.
  • Fixed players being able to access Verminia’s cave before finishing the second Nimrod fight and getting stuck during the Brewer of Hues Fable.
  • Fixed an instance where the sparrow would malfunction near the Glades during the Brewer of Hues Fable.
  • Minor audio and level fixes. 
  • Fixed a crash caused by enemy AI.
  • Fixed script errors caused by the Brewer of Hues Fable.
  • Fixed a script error that could occur when interacting with Verminia in Nightfold.
  • Fixed a script error caused by a mirror puzzle.
  • Fixed script errors caused by Pacts.
  • Fixed a script error caused by the HUD.