Improved the intro tutorial, Ghost Sight tutorial and Verminia customisation, and hid unfinished puzzles.
In-game announcements1
What is that, in the air? Could it be... magick?
- Improved sparrow’s pathing, pacing of HUD, and overall Spectral Sight tutorial during the “Rise, Envoy” introduction tutorial.
- Fixed some work-in-progress puzzles unintentionally being visible in-game that are not yet ready.
- Fixed an instance where Envoys could get stuck in the Verminia customization screen if talking to her again after watching the Bromius cinematic.
- Fixed clients being able to access Nightfold during the third Nimrod fight of the Brewer of Hues Fable.
- Fixed players being able to access Verminia’s cave before finishing the second Nimrod fight and getting stuck during the Brewer of Hues Fable.
- Fixed an instance where the sparrow would malfunction near the Glades during the Brewer of Hues Fable.
- Minor audio and level fixes.
- Fixed a crash caused by enemy AI.
- Fixed script errors caused by the Brewer of Hues Fable.
- Fixed a script error that could occur when interacting with Verminia in Nightfold.
- Fixed a script error caused by a mirror puzzle.
- Fixed script errors caused by Pacts.
- Fixed a script error caused by the HUD.
