The Trapped She-Wolf flow improved, Envoys can enter the Nightfold from Silent Rose Enclave, and new UI effects were added.
In-game announcements6
What say you, Envoys?
5 min left
A few tweaks to the Shewolf's trail, perhaps? Soulframe Preludes 8 Hotfix 4 will arrive in 5 minutes.
4 min left
And are those some more critter-crashes wandering about? Let's rid ourselves of them at once! Soulframe Preludes 8 Hotfix 4 will arrive in 4 minutes.
3 min left
Gah - who put the compass in the menus?? Soulframe Preludes 8 Hotfix 4 will arrive in 3 minutes.
2 min left
Hopefully you can recall those Memories with a bit more ease now, too... Soulframe Preludes 8 Hotfix 4 will arrive in 2 minutes.
1 min left
We are nearly there, young souls! Soulframe Preludes 8 Hotfix 4 will arrive in 1 minute.
- Added improvements to the flow of The Shewolf Snared, including hints during the downtime phase.
- Added the ability for Envoys to enter Nightfold from the Silent Rose Enclave.
- Added new visual effects for Stability break UI.
- Added new visual effects to Arts UI.
- Revised sound design for the Orengall freeing cinematic during The Shewolf Snared.
- Adjusted Orengall Pact visual effects.
- Fixed compass appearing in the menus screen.
- Fixed being able to push the Ode'n Bisculam off its wooden platform using Seismor during The Shewolf Snared.
- Fixed “The Runt Cries Ambush...” Fable step not displaying in the Journal during The Shewolf Snared.
- Fixed the same pup sometimes appearing twice in one of the cages during The Shewolf Snared.
- Fixed pressing Esc twice when recalling a Memory of Warsongs causing the context action to appear and being unable to exit the Memory.
- Fixed Envoys who left a squad in the Silent Rose Enclave not being able to accept another invite to rejoin the same squad.
- Fixed IGNs not always being displayed above Envoys in the Silent Rose Enclave.
- Fixed camera panning too aggressively left and right when aiming at an enemy while blocking.
- Fixed an issue where enemies would sometimes be knocked down or staggered instead of playing the correct countered animation.
- Fixed grappling the same anchor twice in a flooded hazard in the Dermak Undercity causing the raft to sink and Envoy getting stuck.
- Fixed being able to enter Nightfold while on moving rafts in the Dermak Undercity.
- Fixed a bug that could cause Envoys to get stuck in Nightfold.
- Fixed HUD tracker sound effect playing when nearing Tear Down and Seek or Be Sought Sparrow’s Tales before the actual UI text appeared.
- Fixed HUD trackers for other encounters sometimes not appearing while an active Fable was in progress.
- Fixed the Unsettler Sparrow’s Tale sometimes auto-completing when near a dig site located close to a certain smithy.
- Fixed controller input binding UI not displaying the correct button for inputs with multiple binding overrides.
- Fixed controller bindings UI not resetting properly for unavailable buttons.
- Fixed keybinds with multiple assigned buttons not saving or updating correctly.
- Fixed Prentice’s Circlet not matching the Envoy’s chosen hair color.
- Fixed client’s thrown weapon sometimes passing through ropes.
- Fixed crashes that occur in the Silent Rose Enclave.
- Fixed a crash that could occur when inviting players into a session during The Shewolf Snared.
- Fixed a crash that could occur when using Werewalker and attempting to absorb Fenn Jotar.
- Fixed crashes caused by Orengall Pact.
- Fixed a crash that could happen after host migration when a client tried to replay Warsongs from the Codex.
- Fixed a crash that could occur during post-death sparrow mode.
- Fixed a crash during the Nimrod battle in Brewer of Hues.
- Fixed a crash caused by petting a pup.
- Fixed crashes caused by Sparrow’s Tales.
- Fixed a crash that could occur during Hark, The Collector!
