New areas to explore, UI improvements, a vendor Sproutfolk, a new bow, and updates to the Ode Tempest and Garren Rood Pacts.
In-game announcements3
Am I intruding, Envoys?
Rumors seem to whisper through these wings...
Ahh yes. Prepare, young souls. Soulframe Preludes 1.3 arrives shortly!
Take heed, Envoys - Soulframe Preludes 1.3 is here! This update brings a few exciting additions to Preludes, including new spaces to explore, UI improvements, a certain Sproutfolk with wares to sell, a bow (!), and updates to Ode Tempest and Garren Rood Pacts. We are continuously grateful for your patience and involvement in these early days and look forward to hearing from you.
Discover a new work-in-progress addition to the once luminous fabled Glades! Be wary of a few new Ode...
A new Northern region is open! Wander through to discover this work-in-progress area and a few teases of what’s to come.
Oy leggy!! Avakot’s Gots are up for grabs... couple o’ Dracs and they’re yours for keeps. Might suggest bringing a tissue or two with ya if you go lookin’ for ‘em, sun’s arse.
New daily encounters can be found in the Undercity. A few new Ode wander here too...
New weapon! Blitzel
- A finely balanced bow of Ode’n make.
- Find the Fragments in the new Northern region.
- Bow ammo can be picked up from enemies and weapon racks.
- Ammo amount will be shown in the HUD.
New Helm, Cuirass, Leggings! Stithywicks, Pabbi's Shreds, Prentice's Circlet
- Cloth fit for a Steelsinger.
- Find the Fragments in the new Undercity encounters.
UI Improvements:
- New Menus: The pause menus have seen a rework! Be transported directly to the Map on game pause and find Inventory, Journal, Codex, Friends, and Settings tabs.
- New Progression UI: Added new progress bars to showcase experience, discoveries, and riches gained.
- Removed Pact name/progression bar from HUD for a cleaner look.
- Improved visibility of Map compass.
- Added a non-functioning work-in-progress Stats wheel to Pact menu. Iteration to come.
- Added a slight pulse to HUD tutorial icons.
Ode Tempest Pact Changes
- New Ode Tempest ‘Legendary’: As part of these Pact changes, a very special Ode cannon arrives.
Arcanics:
- Atmos Sphere: A covert device of Ode’n armour. Deflect all that dare enter your orbit. Amped by Aster.
Instincts:
- Aster Sphere: Pound the earth with meteoric force. Cast a volted sphere. Amped by Atmos.
- Gravitate: Latch onto your target with Synsylk thread. Bend gravity to your will for added impact.
Garren Rood Pact Changes
Arcanics:
- Moran Stare: Summon Mora’s blinding stare. Slay the stunned to merit her Grace.
- Torment: Cast corruption’s memory to weaken your foes. Split the pilfered strength amongst your herd.
Instincts:
- Herdheart: Rally the strength of your ranks. Heal your heard to ready your Bellow.
- Fawning Soul: Remember the Grace of youth. Grace flows more potently in your midst.
General Additions and Changes
- Ongoing environment improvements throughout Alca including updates to foliage, rivers, dwellings, Fort Curlail, volumetric fog, GI lighting, dynamic sky, and various ongoing level fixes. These enhancements seek to create a more realistic feel throughout the world and will continue to be iterated on.
- Ongoing audio improvements and fixes include new sound effects for enemies, combat, and environment, along with newly recorded voice lines for Orlick!
- Ongoing improvements to Sinecure Ode behavior, animations, movement patterns, patrolling, and combat dynamics.
- Improved the visual experience, animation, and movement of post-death sparrow mode.
- Improved Garren Rood's reactions and attacks during The Torment Stag boss fight.
- Improved flow and pacing of message prompts during the introduction tutorial.
- Improved visual effects for sparrow trail, shrine warp, combat animations, environment.
- Improvements to the flow of the Midrath daily encounters.
- Added new wild animals throughout Midrath. 🦫 🐇 🦌
- Reduced enemy levels in Dendria and initial Undercity to better reflect purpose as starting areas.
- Reduced the Prelude Honor mote bonus in all Virtues from +3 to +1. We intend Envoys to keep this mote at this time, but need to better balance early game advantages.
- Changed “Melee” text in arsenal screen to “Weapons” to make more sense for new additions.
- Parry counters, finishers, and ground strikes now deal reduced damage, setting a foundation for progression-based power increases.
Fixes:
- Fixed the map prompt at Orlick’s area in Nightfold being visible before discovering Orlick.
- Fixed a visual UI error that allowed Virtue points to appear as negative numbers after switching Pacts in the arsenal screen.
- Fixed being able to open chat during cutscenes.
- Fixed Ode being able to accidentally destroy lanterns.
- Fixed an issue in Undercity where lantern chains were floating improperly.
- Fixed Orlick dialogue overlapping in some instances.
- Fixed Ancestors distributing Resonance before Deora transmission completed during daily encounters.
- Fixed "/help" in chat displaying references to Warframe.
- Fixed finishers causing enemies to stagger forwards instead of backwards.
- Fixed level collision issues throughout Alca.
- Fixed Deora’s ensnaring ability not properly deactivating for all players during The Torment Stag boss fight.
- Fixed incorrect slow animation playing during The Torment Stag boss fight.
- Fixed skipping cinematic after Garren fight causing some visual issues for Deora during The Torment Stag.
- Weapon trail visual effects fixes.
- Couple o’ fixes for a special little game...
- Fixed a crash that could occur shortly after the log-in wake up cinematic.
- Fixed a crash related to DX12.
- Fixed a crash that could occur when attempting to enter Nightfold during the loading of Undercity tunnels.
- Fixed a crash that could occur when a client joined a party while in post-death sparrow mode.
- Fixed a crash that could occur during a second replay of The Torment Stag.
- Fixed several crashes that could occur due to Ode enemy AI.
- Fixed a few crashes related to UI.
