Added a running jump, new login cutscenes featuring a sleepy beaver, and more arrows on weapon racks.
General Additions and Changes:
- Added a work-in-progress running jump.
- Added new login screen cinematics, featuring a sleepy beaver.
- Added more arrows to weapon racks.
- Added squirrel cinematic to rescue encounter.
- Increased Blitzel’s damage for shots held briefly before release.
- Ongoing improvements to the Northern region include added buildings, watchtowers, bridges, paths, and walls.
- Ongoing environment improvements to the once fabled Glades...
- Changed “Characters” text to “People” in Codex.
- Replaced the Ode hunter's kick attack with a parryable strike when Envoy is close.
- Improved the accuracy of hit proxies for Ode antler knights, mace knights, hunters and soldiers.
- Improvements to Progression UI: UI progression will now be triggered in-world only during dusk and dawns. UI progression in the Nightfold now has a 15 minute cooldown.
- Reworked Ode Tempest Pact descriptions to be more in line with the actual function:
Arcanics:
- Astra Sphere: Trigger a tempest of chained lightning. Enemies in the storm take extra voltaic damage. Amped by Atmos.
- Seismor: Bowl down foes with a Seismor. Raze the earth with a rolling ball of destruction.
- Atmos Sphere: A covert device of Ode’n armour. Orbited by Atmos, you are shielded from strikes. Amped by Astra.
Instincts:
- Lightning Rod: Pound the earth with meteoric force. Additional voltaic damage on groundstrike.
- Gravitate: Latch onto your target with Synsylk thread. Fly forward and strike for added voltaic damage.
The Torment Stag Fable Changes and Fixes:
- Adjusted boss damage taken when hit with attacks from Fey and Ode Tempest idols.
- Improved casting radius and timing of Lady Deora’s corruption grip. Timing window for evasion is now more consistent.
- Improved locomotion animations for Lady Deora.
- Reduced frequency of staggers for Lady Deora and Garren.
- Fixed a bug where a client could experience the final cutscene twice at the end of the Fable.
- Fixed a bug where a client would not see the Garren transformation cinematic.
- Fixed a persisting issue in which Garren could become passive and unmoving if staggered during an animation or attack.
- Fixed FOV being zoomed in slightly until restart after defeating the boss fight.
- Fixed Lady Deora’s cast device not being removed when destroyed.
- Fixed a crash/white screen that could occur during the final conversation with Garren and Lady Deora.
- Fixed a crash that could occur for clients during the fight with Lady Deora.
General Fixes:
- Fixed map holes in the Northern region.
- Fixed a map hole in a Midrath tower.
- Fixed a mace knight's attack incorrectly breaking a block.
- Fixed a great sword knight's attack not causing a large stagger.
- Fixed a mace knight's resistance to stability damage being too high.
- Fixed AI fall damage so enemies can now properly fall to their death.
- Fixed low-health enemies attempting to block when far from the Envoy.
- Fixed double transmissions occurring for Orlick in some instances.
- Fixed pressing "M" in the pause menu cycling tabs to the right. "M" should currently only open and close the map.
- Fixed Drac count progression UI element ticking up too quickly.
- Fixed pressing "back" during Avakot’s Gots menu closing the entire menu instead of returning to the previous conversation.
- Fixed Tuvalkane table mesh normals in Nightfold so that the mesh reacts to scene lighting in the expected fashion.
- Fixed a bug where loot could appear with the proper UI border.
- Fixed unintentional number count appearing on UI progression icons.
- Fixes to volumetric fog colour grading and GI lighting.
- Various audio fixes.
