Blitzel arrows now benefit from melee Motes, and the progression UI and Avakot's Market were improved.
- Made Blitzel arrow be affected by melee Motes.
- Removed Rook Fragment that unintentionally appeared in some chests in the new Northern region. It will return after a proper pass.
- Improved scale and color of the new progress UI.
- Improvements to Avakot's Gots include scrollbar fixes, smoothing panel transitions, preventing negative Life Elixirs, and hiding the HUD in the vendor menu.
- Ongoing improvements to Garren Rood Pact’s headbutt. 🦌
- Fixed a flickering issue with wild animals when they appeared in front of Envoys.
- Fixed some Ode enemies on patrol walking into ponds.
- Fixed issues preventing Undercity encounters from starting properly in multiplayer.
- Fixed Avakot's lip-syncing missing.
- Fixed foliage throughout Midrath unintentionally turning red after completing The Torment Stag.
- Fixed Orlick not appearing for clients during some parts of The Torment Stag, even though his dialogue played.
- Fixed Shirenorn mote's description incorrectly listing "+10 ground damage" twice in the Fenn Jotar menu.
- Fixed post-death sparrow mode camera getting stuck or tilting too quickly in some instances.
- Fixed a rare bug where Envoys could appear to take damage during character creation and be left stuck on the beach.
- Ongoing environment and level fixes throughout Alca, including improvements to the new Northern region, Undercity, various rivers, and the Torment Stag boss fight arena.
- Audio fixes and improvements for Ode enemies, Ode Tempest cannon, Blitzel, Undercity, and the new Glades area.
- Fixed a few script errors.
