Progression UI, the running-jump animation and Garren Rood's Pact were refined, and some lighthouses run better.
- Improved progression UI timing and text.
- Improved running jump animation and landing.
- Improved performance of some lanterns in Midrath.
- Improved convergence of multiple enemy AI melee attacks.
- Ongoing improvements to the Garren Rood Pact: Changed the Stampede Arcanic to projectile-based attacks, with each stag now acting as a “projectile” that travels close to the ground.
Edit: Oops, this did not go out yet!
- Ongoing improvements to Sinecure enemy AI.
- Ongoing sound improvements. Added new sound effects for Health Elixir pickup and arrow pickup.
- Decreased stopping distance of VASP-IV riposte attack to ensure the first strike lands consistently.
- Swapped order of Ode Tempest Astra Sphere and Seismor Arcanic descriptions in Pact Upgrade screen.
- Fixed not being able to exit early from the bow back finisher animation.
- Fixed dodge counter attack not playing sometimes.
- Fixed Garren's under-body detection being disabled during The Torment Stag boss fight.
- Fixed the sparrow guide directing Envoys back to the boss arena instead of the Glades exit after the boss fight in The Torment Stag.
- Fixed a visual bug where disabling Volumetric Fog caused all decorations in Nightfold to appear white.
- Fixed a bug where swapping Pacts in the character creation screen could multiply Life and Virtue points beyond intended caps.
- Fixed a softlock occuring in Nightfold when attempting to interact with the arsenal screen while moving with Blitzel equipped.
- Fixed jittery movement for clients after teleportation.
- Fixed a script error related to HUD transmissions.
- Fixed crashes related to The Torment Stag.
- Fixed crashes related to Pact usage.
