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Hotfixes · 09.05.2024

Preludes: Hotfix 1.3.4

Progression UI, the running-jump animation and Garren Rood's Pact were refined, and some lighthouses run better.

  • Improved progression UI timing and text.
  • Improved running jump animation and landing.
  • Improved performance of some lanterns in Midrath.
  • Improved convergence of multiple enemy AI melee attacks.
  • Ongoing improvements to the Garren Rood Pact: Changed the Stampede Arcanic to projectile-based attacks, with each stag now acting as a “projectile” that travels close to the ground.

Edit: Oops, this did not go out yet!

  • Ongoing improvements to Sinecure enemy AI.
  • Ongoing sound improvements. Added new sound effects for Health Elixir pickup and arrow pickup.
  • Decreased stopping distance of VASP-IV riposte attack to ensure the first strike lands consistently.
  • Swapped order of Ode Tempest Astra Sphere and Seismor Arcanic descriptions in Pact Upgrade screen.
  • Fixed not being able to exit early from the bow back finisher animation.
  • Fixed dodge counter attack not playing sometimes.
  • Fixed Garren's under-body detection being disabled during The Torment Stag boss fight.
  • Fixed the sparrow guide directing Envoys back to the boss arena instead of the Glades exit after the boss fight in The Torment Stag.
  • Fixed a visual bug where disabling Volumetric Fog caused all decorations in Nightfold to appear white.
  • Fixed a bug where swapping Pacts in the character creation screen could multiply Life and Virtue points beyond intended caps.
  • Fixed a softlock occuring in Nightfold when attempting to interact with the arsenal screen while moving with Blitzel equipped.
  • Fixed jittery movement for clients after teleportation.
  • Fixed a script error related to HUD transmissions.
  • Fixed crashes related to The Torment Stag.
  • Fixed crashes related to Pact usage.