Melee Stagger damage increased, and Wylds Oscelda, Tethren and Sirin armour and Esthelle were buffed.
In-game announcements5
I've a Wyld thought...
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How about a Hotfix? Soulframe Preludes 12 Hotfix 7 will arrive in 5 minutes.
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So many crittercrashers... so little time. Soulframe Preludes 12 Hotfix 7 will arrive in 4 minutes.
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May the last of the funky Inventory scatterbugs be set aflame by Mora! Soulframe Preludes 12 Hotfix 7 will arrive in 3 minutes.
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What? You don't also wish to set your most troubling problems aflame? Soulframe Preludes 12 Hotfix 7 will arrive in 2 minutes.
- Increased base Stagger Damage of Melee weapons.
- Increased Stagger Damage earned while leveling weapons.
- Increased Magick Defense of Wyld Oscelda Armour.
- Increased Physical Defense of Wyld Tethren Armour.
- Increased Stability of Wyld Sirin Armour.
- Increased Damage of Esthelle.
- Increased Damage of Thrice Spurns.
- Increased Damage and Smite chance of The Starling.
- Increased the time for a Sinecure grenade to explode.
- Reduced the chance of Sinecure grenades being thrown while the Envoy is surrounded in a fight. The Sinecure might be prone to explosions, but not towards each other!
- Decreased stopping distance of long and short blades, allowing Envoys to get closer when attacking.
- Improved transitions and dismounts from the Synsylk Grappler for smoother movement.
- Increased scrollbar scrolling speed in UI menus.
- Restored the Preludes Honour Talisman to its intended +1 bonus to each Virtue, matching its original Mote values.
- Fixed The Alder displaying wrong Damage value in the Arsenal.
- Fixed enemies sometimes spawning outside of reach and causing a progression stop during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed enemies sometimes not engaging properly during the Nightfold Pact selection in “Rise, Envoy.”
- Fixed accounts created before Preludes 12 that had not completed the original “Rise, Envoy” being unable to progress the updated version.
- Fixed Totems UI not showing which Totems were already equipped.
- Fixed additional cases where Miscellaneous resources could incorrectly duplicate or disappear.
- Fixed missing collision on the Tuvalkane’s Nightfold station.
- Fixed Nightfold station popping before surfacing/rising.
- Fixed Nightfold stations not fully revealing themselves after rising.
- Fixed tutorial prompt timings when using the Arsenal and exiting the Nightfold.
- Fixed Magick weapons sometimes failing to break certain objects, blocking progress on Dermak Undercity puzzles.
- Fixed collision issues blocking progress on a Dermak Undercity puzzle.
- Fixed a rare bug where Envoys could revive at inaccessible shrines and become trapped.
- Fixed Ode Lantern in Sieges able to be prematurely destroyed with fire damage, leaving the rope hanging in midair.
- Fixed issues with Fable tracking, Spirit Guide behaviour, and UI during The Torment Stag.
- Fixed Ode Mistrels restoring their health if enough damage wasn’t dealt.
- Fixed continued instances of the Fort Curlail Castellan getting stuck in the locked tower.
- Fixed the Pact-selecting Shrine having collision during “Rise, Envoy” despite not being present.
- Fixed graphical issues with the water in the Nightfold.
- Fixed various sound effect issues, including Wyld Tethren, Sidearm short blades, Wyld and Sirin’s weapons
- Fixed Tethren’s Fellust to clarify that any consecutive attack applies the buff.
- Fixed a crash during The Waste Bear boss fight.
- Fixed a crash when parrying.
- Fixed a crash during “Rise, Envoy.”
