Wylds Tethren and Oscelda armour male bodies were updated, plus assorted fixes.
General Changes and Additions
- Wyld Tethren’s male torso has been updated to appear thicker in the torso and chest.
RESİM EK 1
- Wyld Oscelda’s male variant now has a flatter and leaner torso, and his robes now flow to better match his warlocky ways.
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- “Rise, Envoy” can now be replayed. Envoys may freely try all three starting Pacts again during replay, but this will not alter their permanently chosen Faction or Pact. This Fable is solo-only.
- All Pacts now gain Life at Ranks 5, 15, and 30.
- Pacts now receive 2 Combat Arts at Ranks 4 and 19 (as the Life gains replace the Combat Arts received at Rank 5 and 15).
- Increased Wyld Tethren Courage bonus from 5 to 9 to match Wyld Oscelda.
- Increased Wyld Sirin Grace bonus from 5 to 9 to match Wyld Oscelda.
- Reduced Oscelda’s starting Spirit bonus from 9 to 5 to match other starting Pacts.
- Oscelda's Tendril passive now correctly states it "stops movement," rather than "slows movement."
- Increased Infamy earned during Sieges while using The Cogah.
- Reduced the amount of Synsylk Ziplines present at Fort Curlail, with the location of Ziplines alternative on Siege replays.
- Spiders and Corrupted Sproutfolk can now be Smited.
- Improved Etheldred the Weaver’s spider-summoning so it can’t call in a new brood until the current swarm has been defeated.
- Improved Wazard of Wastes’ responsiveness in combat.
- Removed a few archers from the Fort Kearnhold and Fort Curlail Sieges.
- Updated the Thrown Off Combat Art to provide increased Stagger on thrown attacks instead of a chance to knock enemies down.
- Increased the interaction range on Ode-wall levers so Envoys no longer need to stand unreasonably close to activate them.
- Added minor camera movement improvements when casting Pact Arcanics.
- Updated the name of the Founders’ Sparrow Guides as a small homage to their real-world counterparts and matching bird calls:
- Spotted Warbler -> Snow Bunting
- Beryl Jay -> Midnight Grassquit
- Scarlet Finch -> Spotted Towhee
- Selecting Spirit during the Pact selection in “Rise, Envoy” now plays a Staff sound.
- Made various improvements to dialogue box UI interactions
- Improved the volume and cadence of the “Wake up” line while logging into Soulframe.
- Taking damage while charming a Totem will now exit the music minigame.
- Made improvements to reduce the confusion of the Spectral Sight statue puzzle during The Torment Stag
Fixes
- Fixed The Hollowing preventing Agari Mushroom Circles from spawning.
- Fixed Wyld Pact Smites reducing an Envoy’s damage values.
- Fixed clients not receiving The Cogah debuffs in multiplayer.
- Fixed dying in dungeons during The Cogah not sending Envoys back to the Nightfold correctly.
- Fixed a bug where Agari could be repeatedly respawned through host migration in multiplayer.
- Fixed Wyld Oscelda VFX remaining stuck on other party members in multiplayer.
- Fixed Fable replay UI prompt showing multiplayer warnings even when replaying a Fable solo.
- Fixed Smited enemies sometimes not leaving behind a soul for clients.
- Fixed Smited souls sometimes disappearing for certain enemies.
- Fixed The Voyager Totem displaying an incorrect Stagger value.
- Fixed The Warden Totem not displaying its correct values in the description.
- Fixed the word “Damage” appearing twice in some Totem descriptions.
- Fixed performance issues when opening Zenith’s Wares, reducing loading hitches in some cases.
- Fixed Verminia’s Brewing timer displaying milliseconds instead of whole seconds.
- Fixed Map showing an outdated Dermak Undercity entrance marker.
- Fixed number formatting for Enclave Offerings and added lock icons to clearly indicate Offerings that are not yet accessible.
- Fixed a rare bug where fallen enemies could block light beams during puzzles in the Dermak Undercity.
- Fixed a rare bug where Envoys could grapple onto hanging cages in the Dermak Undercity from angles that should not have been reachable.
- Fixed Envoys sometimes being returned to the wrong location when exiting the Glades of Andurin after completing The Torment Stag.
- Fixed an unintended Ode chest spawning above The Silent Rose that could mislead players during its Enclave initiation.
- Fixed certain foliage behaving incorrectly or failing to render properly.
- Fixed wind causing foliage to behave oddly in some cases.
- Fixed Ode Hounds no longer attacking following one of their combos.
- Fixed white squares appearing in Totem slots while equipping a different Rune.
- Fixed Clients seeing no fanfare after defeating an Agari or completing a Siege.
- Fixed Long Blades whiffing the second and fourth attack in the combo.
- Fixed The Torrent arrow sounds playing excessively.
- Fixed Clients being inadvertently teleported to the Host after activating The Cogah.
- Fixed issues with Runes not being properly rewarded at the end of a Siege.
- Fixed the Siege surrendering UI appearing again after surrendering a Siege.
- Fixed a crash during The Cogah.
- Fixed a crash during pup selection in “The Shewolf Snared” while in multiplayer.
- Fixed a crash when selecting Eternium Garden.
- Fixed a crash when using Trick of the Light.
- Fixed a crash due to patrolling enemies.
