Sparrow Tales repeat less at one location, dungeon trigger radius shrank, and enemy melee damage scaling was fixed.
In-game announcements6
And what is this?
Another interruption?
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I suppose it must be done... Soulframe Preludes 7 Hotfix 6 arrives in 3 minutes!
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Well, what are you waiting for? Finish up your tasks and trials. Soulframe Preludes 7 Hotfix 6 arrives in 2 minutes.
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It is time! Soulframe Preludes 7 Hotfix 6 arrives in 1 minute.
Released
Soulframe Preludes 7 Hotfix 6 has been deployed. Restart those clunky devices, won't you?
- Sparrow’s Tales will now occur less often back-to-back in the same location. If the last Tale took place in a dungeon, the next will occur in the overworld.
- Dungeon Sparrow’s Tales are now triggered in a smaller radius from the entrance, reduced from 250m to 150m.
- Enemy melee damage now increases based on enemy level as intended.
- Enemy Stagger damage now scales with enemy level, with a slight reduction to base Stagger damage, allowing it to build up gradually to previous levels.
- Increased the amount of Stability given by the Grounded Combat Art.
- Slowed down Envoy's kick animation.
- Adjusted enemy logic to choose better attacks when in close range
- Ongoing improvements to lighting, fog, and environment.
- Fixed Envoy's cloth flipping on the login screen.
- Fixed some Fawn animations playing faster than intended.
- Fixed some Ode enemies displaying odd pathing behavior during The Last Pensive.
- Fixed being able to bring Verminia into the Nightfold earlier than intended, disrupting stages of The Brewer of Hues Fable.
- Minor VFX and sound fixes.
- Fixed a crash caused by sparrow revival.
- Fixed a crash that could occur when fighting bosses in the overworld.
- Fixed a crash caused by Garren Rood’s charge attack during The Torment Stag.
- Fixed crashes that could occur during The Last Pensive.
- Fixed a rare crash that could occur when interacting with music chests.
