A Return to Midrath step was added to The Waste Bear, Totems show grip-type icons, and Sinecure Hunters were tuned.
In-game announcements1
Who let the bear out??
General Changes:
- Added a “Return to Midrath” step to The Waste Bear Fable for clarity.
- Totems now display compatible weapon grip type icons in the Inventory.
- Corrected the objective text of “Tend the Harvest” to “Dewspores”, instead of “Plants.”
- Reduced the accuracy of Sinecure Hunters at longer ranges.
- Improved the burning FX of Fort Kearnhold’s Ode Balloon.
- Added new VFX to the Siege balloons.
- Added the Toe of Ode pick-ups to Midrath.
- Increased Quenching Acids pick-ups in Midrath.
- Increased the drop rate of the Orengall’s Fang Talisman Fragments.
- Slightly reduced the amount of Dracs acquired from enemies, bosses and chests.
Fixes:
- Fixed Tethren’s Fellust not applying to melee attacks.
- Fixed an issue where enemy loot drops were unintentionally rarer across all drop tables.
- This caused enemy drops and Fragments, such as the Mockery weapons, to have an unintended <1% chance of dropping.
- Removed Mockery weapons Fragments from Thrice-Bound Impidh’s drop table. Acquiring them from Mockeries should be considerably easier.
- Fixed Totems slotted into bonus Rune-provided slots not applying Totem effects.
- Fixed Bromius triggering his jaw-struggle attack too early during The Waste Bear Fable boss fight.
- Fixed the cinematic where the Floppet turns back into the Sparrow/Poppet not playing in the Nightfold after The Waste Bear Fable.
- Fixed The Waste Bear Fable sometimes restarting unintentionally upon collecting Wevetwood Sap after already starting the Fable.
- Fixed the Floppet cinematic during The Waste Bear Fable pulling distant Envoys across the map in multiplayer; squad members will now see a fade to white instead.
- Fixed Tales not spawning enemies if a Sub-Boss was already present at the same location.
- Fixed a certain bear spawning instead of the Vadagar Stag.
- Fixed Envoy animations not playing correctly when charming Totems in multiplayer.
- Fixed some Totem cinematics sometimes playing with incorrect animals for clients.
- Fixed Dewelion appearing flipped when holstered.
- Fixed Verminia popping at the end of her station rising cinematic in the Nightfold.
- Fixed ESC key not working during some NPC conversations. ESC will now correctly leave the conversation.
- Fixed Fort Kearnhold’s Castellan door playing noises despite the Siege being on cooldown.
- Fixed Faction Tale Bannerettes not spawning in the Glades of Andurin.
- Fixed incorrect water and fog visuals in the Nightfold for Clients.
- Fixed equipped items in the Arsenal requiring hovering over twice to display stats.
- Fixed missing shaders and visual effects for Packhunter.
- Fixed map icons for Tales in the Undercity appearing as low-res green orbs.
- Fixed chat disappearing after viewing Favours in Enclaves.
- Fixed Shrine teleportation not working correctly after The Torment Stag fight.
- Fixed crashes during The Waste Bear Fable.
- Fixed a script error when ranking up Verminia.
- Fixed a crash caused by The Mendicant King.
- Fixed a crash when completing a puzzle in the Dermak Undercity.
- Fixed a crash when attempting to create a squad.
- Fixed crashes caused by opening pup cages during The Shewolf Snared.
- Fixed crashes when having conversations with NPCs.
