Fixed Archstorm not working for clients and several Waste Bear Fable step bugs.
In-game announcements2
5 min left
TGIF!!!! Soulframe Preludes 11 Hotfix 9 will arrive in 5 minutes.
4 min left
Clingy Sap and disoriented Floppets... let's Thank Grandfather It's Fixday! Soulframe Preludes 11 Hotfix 9 will arrive in 4 minutes.
- Fixed Archstorm not working for clients.
- Fixed Wevetwood Sap remaining during the “Rendezvous with Verminia” stage of the Waste Bear Fable, which could confuse progression.
- Fixed the Floppet not guiding the player during the “Plant the Wevetseeds!” step in The Waste Bear Fable.
- Fixed players overlapping in the cutscene after defeating Bromius in The Waste Bear Fable.
- Fixed Kabocha walking in the air sometimes.
- Fixed Ode’n Bisulcam not spawning during “Siege Biseged” Faction Tale in the north.
- Fixed music shrine buff UI disappearing too quickly.
- Fixed Spirit Guide prioritizing The Steelsinger over The Torment Stag Fable.
- Fixed Spirit Guide sometimes not prioritizing Fables.
- Fixed Ode Hunters freezing when charging up a shot.
- Fixed The Erstroot previewing as Gwylen while crafting with Tuvalkane.
- Fixed the Floppet, while player-driven, becoming deformed after running into geometry.
- Fixed Orlick’s Codex topmost entries being unselectable after another entry has been selected.
- Fixed Harmony UI persisting after exiting the Totem/Rune menus in the Arsenal.
- Fixed Chat UI sometimes moving and overlapping with other UI elements.
- Fixed Clients not seeing the rewarded Totem UI after charming an animal.
- Fixed crashes during The Waste Bear.
